(2025 - Present) | Project Lead, Rigging Artist, Modeling

Chaos From Above is a game where players control a small bird summoned by the god of destruction, Azathoth, to create as much chaos as possible. Inspired by titles like Goat Simulator and Untitled Goose Game, the gameplay centers on destruction, mischief, and playful mayhem.

This project marked Nick’s first role as a project lead for a game, where he oversaw production and learned the intricacies of a game-specific pipeline. He gained insight into development timelines, including the time required for programming, asset integration, and cross-department coordination. Through Chaos From Above, Nick developed foundational skills in game project leadership, pipeline management, and scheduling for interactive projects.